This is the final episode for VR:UX, and in it we'....
Eric presented three different case studies of com....
At one point in the conversation, Mike Kuniavsky a....
Early Innovation AI project for Student Ambassador....
This talk presents recent work in high-fidelity vi....
The Channeler is an experimental puzzle game, that....
Play as Kaia, a young owl that has been separated ....
Sundered is a horrifying fight for survival and sa....
This is a short peek at the kinds of conversations....
Demo: Large protein analysis provides insight into....
英特爾開放技術(shù)中心MinnowBoard項(xiàng)目的布道者John Hawley討論了他和他的團(tuán)隊(duì)采用的開....
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Jim Chase和Nathan Seidle解釋了為什么他們有合作的動(dòng)機(jī),以及他們的技能是如何互補(bǔ)....
In this episode, we are talking with Justin Lassen....
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好吧,每個(gè)人都喜歡網(wǎng)上填表格嗎?當(dāng)你的回答不起作用的時(shí)候,你有多喜歡它??很氣人,對(duì)吧…但是,如果是....
In the final session, we discuss receptiveness to ....
本期虛擬現(xiàn)實(shí)用戶體驗(yàn)(VR-UX)讓您深入了解如何在多人或社交虛擬現(xiàn)實(shí)環(huán)境中為用戶提供安全的環(huán)境和體....
在VR UX這一集中,學(xué)習(xí)如何通過(guò)建立物理基礎(chǔ)來(lái)增加用戶的舒適性、安全性和沉浸在環(huán)境中。
介紹虛擬現(xiàn)實(shí)用戶體驗(yàn)(VR-UX):每周推出一部迷你劇,讓您深入了解為虛擬現(xiàn)實(shí)游戲或應(yīng)用程序的用戶創(chuàng)....
在本期的虛擬現(xiàn)實(shí)用戶體驗(yàn)中,了解虛擬現(xiàn)實(shí)疾病和一些有助于讓用戶體驗(yàn)更舒適、更沉浸的技巧。
在這一集中,學(xué)習(xí)如何使用各種聲音作為工具,以推動(dòng)現(xiàn)實(shí)主義和增加沉浸在您的虛擬現(xiàn)實(shí)體驗(yàn)。
Autodesk的Marcel de Jong演示了Mudbox paintbrush——Maya ....
Innovator Lab - Sacramento IOT - Incubator Challen....
在這個(gè)演示中,觀眾將了解到以前在PS圖象處理軟件中無(wú)法使用的高級(jí)壓縮方案。觀眾被邀請(qǐng)參加一個(gè)限時(shí)測(cè)試....
Jeff Rous首次在DirectX 12的工作標(biāo)題上展示了虛擬引擎4中的AVSM技術(shù)。
Video demo of implementing order independent trans....
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Memory Access 101.